AI Insights · Timothy · April 2022
Top 5 Co-op Games in Africa Q1 2022: Performance Overview
In Q1 2022, Africa's top co-op games saw varying trends in downloads, revenue, and active users. PUBG MOBILE led in active users, while Roblox and Call of Duty®: Mobile showed notable revenue and download patterns.
In the first quarter of 2022, the performance of the top five co-op games on a unified platform in Africa demonstrated diverse trends across various metrics. Here’s a closer look at the key statistics for each game, based on data from Sensor Tower.
PUBG MOBILE, published by Tencent Mobile International Limited, saw fluctuating weekly revenue, peaking at around $341.9K in mid-January and experiencing a low of approximately $132.3K at the start of the quarter. Weekly downloads varied, reaching a high of about 234.5K in late December and a low of approximately 154.9K in early March. Active users hovered around 4.8M to 5.1M, with a slight decline towards the end of the quarter, settling at around 4.3M.
Roblox from Roblox Corporation showed a consistent weekly revenue trend, starting at approximately $106.7K and fluctuating to a low of around $53.5K before rising to about $75.5K by the end of March. Downloads remained relatively stable, peaking at around 91.7K in late January and dipping to about 62.6K in early March. Active users remained steady, averaging around 2.2M throughout the quarter.
Call of Duty®: Mobile, published by Activision Publishing, Inc., experienced a noticeable drop in weekly revenue from roughly $89.5K at the end of December to about $34.2K by mid-March, before rebounding to approximately $97.8K at the end of the quarter. Downloads showed a gradual decline from about 35.2K in late December to around 26.2K in early March, with a slight rise to approximately 30.1K by the end of March. Active users fluctuated between 262K and 341.8K, ending the quarter at around 302.5K.
Evony by TOP GAMES INC. saw weekly revenue peaking at around $68.2K in late February, with a low of approximately $43.8K in early February. Downloads varied, reaching a high of about 46.5K in mid-January and a low of around 28.1K in late March. Active users showed a declining trend from about 177.8K in early January to approximately 122.7K by the end of March.
Clash of Clans, published by Supercell, demonstrated a significant weekly revenue spike to around $103.4K at the end of January, with other weeks ranging between approximately $31.1K and $86.2K. Downloads remained relatively steady, peaking at about 23.6K in mid-February and dipping to around 18.1K in late February. Active users averaged around 1.3M, with a slight increase towards the end of the quarter, reaching approximately 1.34M.
These insights provide a comprehensive overview of the performance of the top co-op games in Africa for Q1 2022. For more detailed analytics and trends, visit Sensor Tower.